ActiVision(less)

Posted: Monday, October 5, 2009 | Posted by DreamtReality |

*Please be advised links may have language not suitable for children*
Everyone's heard the controversy over poor phrasing by the CEO of ActiVizzard and from a gamer in a gaming community, only those with a pulse and a mind that can actually think for themselves are troubled by it. In general a large majority just don't care because they love to gobble up "sequel" after "sequel" of the same dull and boring material. Call of Duty(Insert sequel title or number here) will probably keep on selling till a vast majority of mind-numbed (numb-minded?) FPSers finally crave something new and refreshing. Now don't get me wrong, I used to love CoD but now it's getting ridiculous, to inducing nausea and random spurts of rage . ActiVizzard's versions of a once enjoyable game is nothing compared to Infinity Ward's contributions to the series and yet this company OWNS them. Not to mention you have a merger of these two companies and one is dominating PC gaming (sadly) with an easily playable, cookie cutter, monotonous, and vastly populated MMORPG and yes you can hate on me for that you fanboy/girl(s). Then you have a console dominating force "exploiting" games with sequel and the ability to cover all consoles. Then you have the similar theme of reguratating themes whereas Blizzard's side typically adds something to their games and "polishes" them. In fact I enjoy Blizzard's sequels very much, they add beneficial design elements that make the game better than the previous.

So why the heavily opinionated ramble of hatred aimed at this company?

It's simple, I don't want to see Call of Duty 12, Diablo 7, Starcraft: Beyond, etc. I don't want the same game rehashed and retextured or insignificant changes. While it has been stated that Blizzard Entertainment will continue to function as normal I am fearful that they will overdo it. Even though it is still early even a year and change after the merge. Companies are a winding and turmolous system of nonsense and nonstop murder and mayhem. Sure there are no human casualties but there are plenty of company and game casualties. Hellgate London headed by a former group of Blizzard Entertainment should have been a smash. Finances took it's toll and the company went under, death by bankruptcy. Hellgate London was extremely under advertised, it was underdeveloped due to financial restraints but the game was fun, new, fresh, creative, and dare I say it...not a sequel, heaven forbid. Ghostbusters, Brutal Legend, 50 Cent game, and the Riddick game (not that I care about the last two) were scraped off the boot of ActiVizzard because they didn't "have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises." Even though Ghostbusters would've netted them a huge quick slam of cash as well as Wet an action game in a Kill Bill style artistic feel. Oh well, we'll learn soon.

As a (hopefully) future game designer I would just hope that there is a small iota of people out there that will enjoy the games I hope to make as an excuse to be creative, not to make a dollar. Although a dollar would be nice just having them widely distributed or enjoyed or sold or whatever comes would make myself feel better.

/rant


R.I.P. Games created for the sole purpose of entertainment and not making a buck.
R.I.P. Flagship Studios
R.I.P. Sierra
R.I.P. New and refreshing games that aren't exploited, I mean molested, I mean stomped into the ground.

/mourn

Dreamer, out.

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